Master fundamental matrix operations including addition, multiplication, determinants, and inverses. Learn to solve linear systems using matrix methods and apply these concepts to real-world problems in computer graphics, economics, and engineering.
Master addition, scalar multiplication, and matrix multiplication
Calculate determinants for 2×2 and 3×3 matrices
Find inverses of 2×2 matrices and solve linear systems
Apply matrices to computer graphics, economics, and engineering
(same dimensions required)
Add corresponding elements
Multiply each element by the scalar
Number of columns in A = number of rows in B
Only exists when
When A is invertible
Rotation matrix:
Used in computer graphics for rotating objects
Input-output models:
Where A is the technology matrix, d is demand vector
Given and :
a) Calculate A + B
b) Calculate AB
c) Calculate BA
d) Find det(A) and det(B)
For the matrix :
a) Find C⁻¹
b) Verify that CC⁻¹ = I
c) Solve the system Cx = b where b = (5, 7)ᵀ
A computer graphics system needs to rotate a point (3, 4) by 45° counterclockwise:
a) Write the rotation matrix for 45°
b) Calculate the new coordinates
c) Verify the result using trigonometry
Follow specific rules for addition, multiplication, and scalar operations
Calculate using formulas and understand their geometric meaning
Use to solve linear systems and understand when they exist
Essential for computer graphics, economics, and engineering
Matrix Multiplication Properties: Matrix multiplication is associative but not commutative: (AB)C = A(BC) but AB ≠ BA in general.
Determinant Properties: det(AB) = det(A)det(B) and det(A⁻¹) = 1/det(A) when A is invertible.
Linear Independence: A matrix is invertible if and only if its columns are linearly independent.
No. det(A)=0 → A not invertible.
Generally no. Only for special commuting pairs.
Rarely in computation; use factorization like LU.