Compute 3D vector cross product, magnitude, and direction with step-by-step determinant expansion.
Enter the first 3D vector components (e.g., 1, 2, 3)
Enter the second 3D vector components (e.g., 4, 5, 6)
The cross product of two 3D vectors is a vector perpendicular to both. It differs from the dot product, which returns a scalar.
Geometric meaning: its magnitude equals the area of the parallelogram spanned by the two vectors; direction is orthogonal to their plane, determined by the right-hand rule.
Using the 3×3 determinant with unit vectors:
Component formulas: