MathIsimple

Geometry Formulas

Complete reference of all geometry formulas: triangles, quadrilaterals, circles, vectors, and trigonometry.

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Triangle Formulas

Angle Sum

A+B+C=180°\angle A + \angle B + \angle C = 180°

Area (Base × Height)

S=12bhS = \frac{1}{2}bh

Heron's Formula

S=s(sa)(sb)(sc)S = \sqrt{s(s-a)(s-b)(s-c)}

where s=a+b+c2s = \frac{a+b+c}{2}

Area (SAS)

S=12absinCS = \frac{1}{2}ab\sin C

Pythagorean Theorem

a2+b2=c2a^2 + b^2 = c^2

(right triangle, c = hypotenuse)

Equilateral Area

S=34s2S = \frac{\sqrt{3}}{4}s^2

Law of Sines

asinA=bsinB=csinC\frac{a}{\sin A} = \frac{b}{\sin B} = \frac{c}{\sin C}

Law of Cosines

c2=a2+b22abcosCc^2 = a^2 + b^2 - 2ab\cos C

Perimeter

P=a+b+cP = a + b + c
Quadrilateral Formulas

Angle Sum

angles=360°\sum \text{angles} = 360°

Rectangle Area

A=l×wA = l \times w

Rectangle Perimeter

P=2(l+w)P = 2(l + w)

Square Area

A=s2A = s^2

Square Perimeter

P=4sP = 4s

Parallelogram Area

A=b×hA = b \times h

Rhombus Area

A=12d1×d2A = \frac{1}{2}d_1 \times d_2

Trapezoid Area

A=12(a+b)×hA = \frac{1}{2}(a + b) \times h

Rectangle Diagonal

d=l2+w2d = \sqrt{l^2 + w^2}
Circle Formulas

Circumference

C=2πr=πdC = 2\pi r = \pi d

Area

A=πr2A = \pi r^2

Diameter

d=2rd = 2r

Arc Length (radians)

s=rθs = r\theta

Sector Area (radians)

A=12r2θA = \frac{1}{2}r^2\theta

Arc Length (degrees)

s=θ°360°×2πrs = \frac{\theta°}{360°} \times 2\pi r

Sector Area (degrees)

A=θ°360°×πr2A = \frac{\theta°}{360°} \times \pi r^2

Semicircle Area

A=12πr2A = \frac{1}{2}\pi r^2

Pi (π)

π3.14159\pi \approx 3.14159
Vector Formulas

Magnitude

a=a12+a22|\vec{a}| = \sqrt{a_1^2 + a_2^2}

Addition

a+b=(a1+b1,a2+b2)\vec{a} + \vec{b} = (a_1+b_1, a_2+b_2)

Scalar Multiplication

ka=(ka1,ka2)k\vec{a} = (ka_1, ka_2)

Dot Product

ab=a1b1+a2b2\vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2

Angle Formula

cosθ=abab\cos\theta = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}||\vec{b}|}

Unit Vector

a^=aa\hat{a} = \frac{\vec{a}}{|\vec{a}|}

Perpendicular Test

ab    ab=0\vec{a} \perp \vec{b} \iff \vec{a} \cdot \vec{b} = 0

Position Vector

AB=(xBxA,yByA)\vec{AB} = (x_B - x_A, y_B - y_A)

Dot Product Property

aa=a2\vec{a} \cdot \vec{a} = |\vec{a}|^2
Conic Sections Formula Sheet

Ellipse (horizontal)

x2a2+y2b2=1(a>b>0)\frac{x^2}{a^2}+\frac{y^2}{b^2}=1\quad(a>b>0)

Foci: (±c,0)(\pm c,0), c2=a2b2c^2=a^2-b^2

Ellipse (vertical)

x2b2+y2a2=1(a>b>0)\frac{x^2}{b^2}+\frac{y^2}{a^2}=1\quad(a>b>0)

Foci: (0,±c)(0,\pm c), c2=a2b2c^2=a^2-b^2

Hyperbola (horizontal)

x2a2y2b2=1(a>0,b>0)\frac{x^2}{a^2}-\frac{y^2}{b^2}=1\quad(a>0,b>0)

Asymptotes: y=±baxy=\pm\frac{b}{a}x, c2=a2+b2c^2=a^2+b^2

Hyperbola (vertical)

y2a2x2b2=1(a>0,b>0)\frac{y^2}{a^2}-\frac{x^2}{b^2}=1\quad(a>0,b>0)

Asymptotes: y=±abxy=\pm\frac{a}{b}x, c2=a2+b2c^2=a^2+b^2

Parabola (opens right/left)

y2=2px or y2=2px(p>0)y^2=2px\quad\text{ or }\quad y^2=-2px\quad(p>0)

Focus: (±p2,0)(\pm\frac{p}{2},0), Directrix: x=p2x=\mp\frac{p}{2}

Parabola (opens up/down)

x2=2py or x2=2py(p>0)x^2=2py\quad\text{ or }\quad x^2=-2py\quad(p>0)

Focus: (0,±p2)(0,\pm\frac{p}{2}), Directrix: y=p2y=\mp\frac{p}{2}

Parameter Relations

Ellipse: c2=a2b2,e=ca (0<e<1)\text{Ellipse: }c^2=a^2-b^2,\quad e=\frac{c}{a}\ (0<e<1)Hyperbola: c2=a2+b2,e=ca (e>1)\text{Hyperbola: }c^2=a^2+b^2,\quad e=\frac{c}{a}\ (e>1)

Latus Rectum

Ellipse/Hyperbola: length =2b2a\text{Ellipse/Hyperbola: length }=\frac{2b^2}{a}Parabola: length =2p\text{Parabola: length }=2p

Focal Radii (quick forms)

For standard forms with foci F1(c,0),F2(c,0)F_1(-c,0),F_2(c,0) (or (0,±c)(0,\pm c)) and e=cae=\frac{c}{a}.

Ellipse x2a2+y2b2=1:PF1=a+ex,  PF2=aex\text{Ellipse } \frac{x^2}{a^2}+\frac{y^2}{b^2}=1:\quad PF_1=a+ex,\ \ PF_2=a-exHyperbola x2a2y2b2=1 (x>0):PF1=ex+a,  PF2=exa\text{Hyperbola } \frac{x^2}{a^2}-\frac{y^2}{b^2}=1\ (x>0):\quad PF_1=ex+a,\ \ PF_2=ex-a

Vertical types: replace xx by yy (use the branch with y>0y>0 for y2a2x2b2=1\frac{y^2}{a^2}-\frac{x^2}{b^2}=1).

Parabola Focal Chord

For y2=2pxy^2=2px, a chord through the focus intersects at (x1,y1),(x2,y2)(x_1,y_1),(x_2,y_2).

x1x2=p24,y1y2=p2x_1x_2=\frac{p^2}{4},\qquad y_1y_2=-p^2

Vieta Toolkit (line intersections)

Substitute the line into the conic to get a quadratic Ax2+Bx+C=0Ax^2+Bx+C=0 (or in yy). If the intersections have x-coordinates x1,x2x_1,x_2, then:

x1+x2=BA,x1x2=CAx_1+x_2=-\frac{B}{A},\qquad x_1x_2=\frac{C}{A}

Discriminant rule: Δ=B24AC>0\Delta=B^2-4AC>0 (two intersections), Δ=0\Delta=0 (tangent), Δ<0\Delta<0 (no real intersection).

Solid Geometry Formula Sheet

Prism (right)

V=AbasehV=A_{\text{base}}\,hL=PbasehL=P_{\text{base}}\,hS=2Abase+LS=2A_{\text{base}}+L

Pyramid (regular/right)

V=13AbasehV=\frac13A_{\text{base}}\,hL=12PbaselL=\frac12P_{\text{base}}\,lS=Abase+LS=A_{\text{base}}+L

Frustum (regular)

V=h3(A1+A2+A1A2)V=\frac{h}{3}\left(A_1+A_2+\sqrt{A_1A_2}\right)L=12(P1+P2)lL=\frac12(P_1+P_2)\,lS=A1+A2+LS=A_1+A_2+L

Cylinder

V=πr2hV=\pi r^2hL=2πrhL=2\pi rhS=2πr2+2πrhS=2\pi r^2+2\pi rh

Cone

V=13πr2hV=\frac13\pi r^2hl=r2+h2l=\sqrt{r^2+h^2}S=πr2+πrlS=\pi r^2+\pi rl

Sphere

S=4πr2S=4\pi r^2V=43πr3V=\frac{4}{3}\pi r^3

Euler's Formula (convex polyhedra)

VE+F=2V - E + F = 2

V: vertices, E: edges, F: faces

Angle Between Vectors

cosθ=uvuv\cos\theta=\frac{\vec u\cdot \vec v}{|\vec u||\vec v|}

Line–Plane Angle

Direction u\vec u, plane normal n\vec n.

sinθ=unun\sin\theta=\frac{|\vec u\cdot \vec n|}{|\vec u||\vec n|}

Plane–Plane (Dihedral) Angle

Normals n1,n2\vec n_1,\vec n_2.

cosθ=n1n2n1n2\cos\theta=\frac{|\vec n_1\cdot \vec n_2|}{|\vec n_1||\vec n_2|}

Point-to-Plane Distance

Plane Ax+By+Cz+D=0,d=Ax0+By0+Cz0+DA2+B2+C2\text{Plane }Ax+By+Cz+D=0,\quad d=\frac{|Ax_0+By_0+Cz_0+D|}{\sqrt{A^2+B^2+C^2}}
Angle Relationships

Complementary

A+B=90°\angle A + \angle B = 90°

Supplementary

A+B=180°\angle A + \angle B = 180°

Vertical Angles

1=3\angle 1 = \angle 3

Polygon Angle Sum

(n2)×180°(n-2) \times 180°

Regular Polygon Interior

(n2)×180°n\frac{(n-2) \times 180°}{n}

Exterior Angle (Triangle)

ext=1+2\angle_{ext} = \angle_1 + \angle_2
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