Learn the core relationships of 3D geometry: parallelism, perpendicularity, spatial angles, and distances—powered by the vector method.
Line ∥ Plane
Line outside plane and ∥ a line in the plane
Line ⟂ Plane
Perpendicular to two intersecting lines in the plane
Plane ⟂ Plane
Normals perpendicular: n1·n2=0
Line–Plane angle
sin θ = |u·n|/(|u||n|)
Plane–Plane angle
cos θ = |n1·n2|/(|n1||n2|) (acute)
Vector u
Vector v
Choose a mode, enter vectors, then click Calculate.
Vector a
Vector b
Enter vectors a and b, then click Calculate.
Line ∥ Plane (criterion)
If a line outside a plane is parallel to some line contained in the plane, then it is parallel to the plane.
Plane ∥ Plane (criterion)
If a plane contains two intersecting lines that are each parallel to another plane, the two planes are parallel.
If a line outside a plane is parallel to a line inside the plane, then it is parallel to the plane.
Proof template
Try to produce a line in the plane that is parallel to your target line. Usually you do this by finding a pair of similar triangles or using midpoint/parallel-line theorems.
Line ⟂ Plane (criterion)
If a line is perpendicular to two intersecting lines in a plane, then it is perpendicular to the plane.
Plane ⟂ Plane (normals)
In the vector method, use normals: planes are perpendicular if their normals are perpendicular.
If a line is perpendicular to two intersecting lines in a plane, then it is perpendicular to the plane.
Common “bridge” move
If the goal is line ⟂ plane, you often prove the line is perpendicular to two carefully chosen intersecting lines in the plane (typically edges/diagonals).
Angle between a line and a plane
If a line has direction u and the plane has normal n, then:
Dihedral angle between planes
Use normals n1 and n2:
Absolute value gives the acute angle (common convention).
A dihedral angle is the angle between two planes along their intersection line (often taken as the acute angle).
Fast setup
If the problem gives a clear “right” structure (perpendicular edges/faces), choose axes along those edges. Normals become simple coordinate vectors, and dot products become one-line computations.
Point-to-plane distance
For plane Ax + By + Cz + D = 0 and point (x0,y0,z0):
Geometric meaning
The denominator is the norm of the normal vector (A,B,C). The formula is “signed distance divided by normal length.”
The distance from a point to a plane is measured along the perpendicular segment.
Checklist
Normal vectors in practice
For plane through points A,B,C, a normal is:
Then plane–plane angles and line–plane angles become dot products.
Practice Quiz