Learn the core 3D solids (prisms, pyramids, cylinders, cones, spheres) and the formulas you will use constantly—plus an interactive calculator and a practice quiz.
Prism
V = A_base·h, L = P_base·h, S = 2A_base + L
Pyramid
V = (1/3)A_base·h, L = (1/2)P_base·l (regular)
Cylinder
V = πr²h, L = 2πrh, S = 2πr² + 2πrh
Cone
l = √(r²+h²), V = (1/3)πr²h, S = πr² + πrl
Sphere
S = 4πr², V = (4/3)πr³
Assumption
Right / Regular formulas
All inputs are treated as consistent units (e.g., cm). Areas then follow automatically.
Tip
For a right prism, lateral area is P_base · h.
Select a solid, enter parameters, then click Calculate.
Prism
Two congruent parallel bases. In a right prism, the height is perpendicular to the base plane.
Pyramid
One base + an apex. In a regular pyramid, all lateral faces share the same slant height.
A right prism has congruent parallel bases. Lateral faces are rectangles (in the right case).
A pyramid has one base and an apex. For a regular pyramid, lateral faces have the same slant height.
Cylinders and cones use radius r and height h. Cones also use slant height l.
A sphere is determined by its radius r: surface area and volume depend only on r.
Recognition tip
If a problem gives you base area + height, it is often a prism/pyramid volume setup. If it gives radius + height, it often points to cylinder/cone formulas.
Definitions
Surface area includes all faces. Lateral area excludes the base(s).
Curved solids
For curved solids, “lateral area” usually refers to the curved part only.
High-yield trick
When a solid is right, you can often “unwrap” the lateral surface into a rectangle or trapezoid and compute area fast.
Common mistakes
Base-area viewpoint
Many solids can be understood by stacking cross-sections:
If the cross-section area is constant (a prism/cylinder), then A(z)=A_base and you get V=A_base·h.
The “one-third” rule
A pyramid/cone has volume one-third of the corresponding prism/cylinder with the same base and height:
Frustum volume (regular)
A frustum is a “cut” pyramid. If the two base areas are A1 and A2:
This formula matches the idea that cross-sections scale smoothly from one base to the other.
Sphere volume (memorize)
Unlike prism/pyramid, the sphere’s volume is not “base area × height” because its cross-sections change with z.
Statement
Here V = number of vertices, E = edges, F = faces (for convex polyhedra).
Quick check example (cube)
Cube has V=8, E=12, F=6, so:
When it helps
Euler's formula can help you sanity-check counts in problems about polyhedra (e.g., how many faces appear after a cut). It is not a direct volume formula, but it is a strong consistency tool.
1) Build the right measurements
2) Unwrap when possible
If the problem asks for a shortest path on a surface, try to unfold the faces into a plane and use the “straight line is shortest” rule.
Mini-example: cylinder lateral area
A cylinder with radius r and height h can be unwrapped into a rectangle:
Practice Quiz